Slime Chaperone
(Fullscreen for best experiance)
This is my entry into mini-jam 72: Adventure.
Assist a less-than-intelligent slime on his daring adventure while ensuring that it doesn't perish along the way.
I took the "death as a mechanic" in a sort of "babysitter" direction, where the player's primary goal is to keep another thing alive - while it continually flings itself towards certain death. My goal was to do anything other than "x happens when you die".
This jam was done solo (apart from some of the SFX - credits in game)
Post Jam Patch Notes
-fixed an audio bug that caused popping on the track "Adventure Awaits..Huzzah!"
-fixed an audio bug that caused popping on levels with saws
-fixed an audio bug that prevented post-game popups from playing some sounds
Download
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